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Apparently, TYPE-MOON (the group that made Shingetsutan Tsukihime) is coming out with another game called Fate/staynight on January 30, 2004 (this Friday). You can see the demo here. It looks pretty cool.
January 27, 2004 / elision
The winner is me!
I noticed that in two different anime, Ai Yori Aoshi ~ Enishi (below on the left) and Tenshi na Konamaiki, there were stores with the same name.
At first, I thought that it was just a simple spelling error, but the store fronts are exactly the same. So I did some searching, and it seems like it is a parody of a particular clothing store in Japan called Rose Bud. Apparently, they have stores in Shibuya, Sapporo, Fukuoka, Sendai, and Osaka. Neat.
January 22, 2004 / wrasse
My thoughts on the ubiquitous Atkins Diet madness.
January 18, 2004 / thew
Once again, I present to you the Pic of the Week. January 11, 2004 / mephitic
I don't like to drink beer, but I have to admit that some of the commercials they make are pretty funny. Take for instance the Bud Light radio commercials that are archived here. Here's an example of the dialogue (the singer sounds like the lead to Journey): Narrator: Bud Light presents, Real Men of Genius.
They are a winning combination of praise and mockery that is very well produced, so get it while you can!
January 8, 2004 / hoyden
I was browsing 4chan the other day, and I came across the a rather curious item:
She is a doujin character called Habanero-tan whom you can find here (I didn't link to the actual images since the creator asked only to put links to the front page, so you have to look around a bit for the four panel comics and images). Apparently, she is based on a certain brand of habanero rings (be sure to watch the flash animation at the top, it's hilarious). A pretty creative character, so check it out! Email me if you want translated versions.
January 4, 2004 / abatis
I've been playing a bit of the Melty Blood: ReACT demo (information can be found here) and it feels pretty good. It is quite different from the original Melty Blood. One of the first things you notice is that the fighting engine is designed for speed. The air time for a normal jump is about half, and the moves come out a bit faster. It is now more difficult to do certain combos because of the quick reactions of the characters. I can't seem to do the Arcueid infinite OTG air throw now, so I hope that they will "fix" the other infinites for other characters as well. Unfortunately, the character graphics are still a bit jagged. Oh well. The gameplay is fast and smooth, which is a big plus in my book. I can't wait for the real thing.
January 2, 2004 / philter
Happy New Year! I know it's a day late, but I'm sure the handful of readers out there will forgive me since they are such cool people. ^_^
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